Test-Driven Product Design
Our developers follow Test-Driven Development, or TDD, which is a development process where they write tests for features before writing the code to build said features. These tests outline the steps the users must take to get to their expected outcome.
In order to design their iconic furniture, Charles and Ray Eames first created a new technique to mold wood, and then produced their own tools to enable this technique. Throughout the process, they were constantly learning more about the wood they were working with. How far could they bend it before it cracked? Which directions seemed fluid, and which forced? Without their intimate knowledge of the materials they were working with, the molded plywood furniture that they so carefully created would not exist.
Things I learned by doing 3 talks in 3 days in Chicago
I’ve spent the last few days in Chicago. During my trip I gave 3 talks in 3 days. It was a little grueling but I learned a lot about speaking and a lot about my self. Things that if they were spaced out I think I would miss out on.
- I say “ummm” and “so” a lot.
- If I have presenter notes up I will read them (and not look at my audience).
- I am mentally exhausted after giving a talk and need alone time after to recharge.
- I love answering questions more than preparing the talk.
- It’s awesome to have video of your talk.
- Practice. Practice. Practice.
- No amount of good feedback will change my mind about how well or not well I did.
- There is only so much talking my throat can take.
- The room makes a big difference.
- I talk with my hands even though I think I don’t.
- I actually talk at a good pace.
- Simple slides are the best kind of slides.
- I’m not nearly as nervous as I used to be.
- I want unbiased feedback and advise on how to get better at talking but can’t get it.
How We Use Trello for Product Design and Development
Our playbook touches upon how we use Trello for all sorts of tasks, from projects to hiring to sales – however, it doesn’t dive deeply into how we manage our boards for each project. Each of our project boards are broken down into 6 columns: Ideas / Discussion, Next up, Doing, Code Review, Acceptance, and Week of.
Lets blow this fucker up, again
One of the goals for relaunching this site was to teach me a lesson in iteration and motivation. I wanted to see how badly I could push a redesign over two nights on a weekend and then see how much I could iterate on top of that. I’ve managed to keep up and build something that I am sort of proud of. Throughout that process though, the design time has taken away from what the original goal I had, to write more. So while visually it made me feel better about my online presence it didn’t accomplish what I wanted.
Recently, one of my articles gave Kevin the shot in the arm that he needed to start again on his site. This is better than any other outcome than I could have hoped with the site and it was my shitty words and not the average design that drove him to redesigning. For the longest time, I’ve wondered if anything I had to say actually mattered. It’s one of the reasons that this site stayed as a giant portrait of myself. To inspire a designer that I admire is certainly proof that it might.
So I’m blowing this thing up again. I want to go back to focusing on the words and I want the design to reflect that. It’s where I want to improve as a designer and it’s where I hopefully can have a bigger impact. Lets face it I’m not going to blow anyones mind with my visual design but just maybe I’ll be able to reach out and inspire someone other than Kevin to design from a different angle.