Hey, I'm Kyle

Writing Arichive

  1. How We Use Trello for Product Design and Development

    Our playbook touches upon how we use Trello for all sorts of tasks, from projects to hiring to sales – however, it doesn’t dive deeply into how we manage our boards for each project. Each of our project boards are broken down into 6 columns: Ideas / Discussion, Next up, Doing, Code Review, Acceptance, and Week of.

  2. Lets blow this fucker up, again

    One of the goals for relaunching this site was to teach me a lesson in iteration and motivation. I wanted to see how badly I could push a redesign over two nights on a weekend and then see how much I could iterate on top of that. I’ve managed to keep up and build something that I am sort of proud of. Throughout that process though, the design time has taken away from what the original goal I had, to write more. So while visually it made me feel better about my online presence it didn’t accomplish what I wanted.

  3. Philly joins Boston and Montreal in hosting 2nd annual Baseball Hack Day

    We want to create stronger ties between Philly’s technology and sports communities. That’s why Philly will be joining Boston and Montreal in hosting a Baseball Hack Day, a one-day event to encourage the development of baseball-related tech projects, partnerships and experiments. It kicks off March 28 at CityCoHo on 24th and Walnut.

  4. Launch when you aren’t ready

    I launched my site knowing it was far from perfect. It wasn’t responsive. It didn’t display any particularly appealing animations. It was lacking polish in several places. Regardless of this knowledge, I still chose to launch.  

  5. DIY Design Sprints

    Before each design sprint that I lead, I formulate an initial plan in order to feel confident about the schedule going into the sprint. admit that this process is a bit haphazard. To frame my plan, I reflect back on prior sprints to analyze what went well and what needed improvement.

  6. Converting to Jobs Stories

    We have used user stories as part of our design and development process for many years. You could find several mentions of them throughout our playbook. We used user stories to give designers and developers context to the problems that the user is having and give space for them to solve that problem while building the product.

  7. The difference between perfection and iterating

    A college ceramics professor once conducted an experiment amongst her students. She split the class in half and assigned each group a separate task to complete over the duration of the semester.

  8. Increasing and decreasing my barrier for entry

    For the longest time I’ve known that if I just put on my running cloths I’ll go for a run. I’ve always been amazed that the single action removes all friction to me wanting to go for a run or work out.